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YUHE QIN



Hi! I’m a Mathematics major from Southern University of Science and Technology, currently a visiting student at UC Berkeley.

My work focuses on creating playful, polished games and exploring how games intersect with other fields—whether that’s art, science, or technology. I’m most at home in collaborative projects: I enjoy the give-and-take of brainstorming, iterating together, and transforming a shared vision into something people can actually play.

If you have any interesting ideas, feel free to reach out!

Contact:
yuheqin_alina@berkeley.edu
Instagram
YouTube

Me!


CVPDF Ver.


Educa
tion
Undergraduate Student
Southern University of Science and Technology
Mathematics and Applied Mathematics, Fields Honors Class
2022-2026 (Expected)
Transcript

Visiting Student
University of California, Berkeley
2025 (Ongoing)
Transcript: Spring Summer




Game
Jam
EXP
CiGA GameJam
Pawnshop of Souls
2025 Jun
    I was solely responsible for all Unity development — including environment design, gameplay systems, character animation, UI logic, and sound effects — creating a fully playable RPG with a complete storyline within 48 hours.

GMTK GameJam
Sisyphus’ Rock
2025 Jul

Love Under the Starry Sky GameCareJam
Rhythm of Life
2025 Sep


Skills
Java
Python
C++
C#
Scheme
SQL
HTML/CSS
Shader Graph
HLSL/GLSL


Latex
Figma


Math
EXP
Conference - SPIRES 2024
Posters
Seminars
Research - Topology in Gestalt Principle

More!Computer Graphics Projects
My Sculptures

Stage Play Director

Last Updated  1.4.26

Projects




VR Stage
Practice
A VR stage-practice prototype built in Unity 6, where the user steps onto a virtual stage to rehearse public speaking through exposure-inspired training.

Gradually escalating pressure, realistic audience cues, and AI-driven feedback turn each session into an iterative loop of practice, reflection, and confidence-building.





Procedural
Planet
A Unity procedural planet generator that creates terrain by stacking multiple noise layers, produces stable shading, and supports rule-based biomes with fast editor previews for quick iteration.





Sisyphus’
Rock
A UE5 stamina-driven endurance game prototype inspired by Sisyphus. Players push a boulder uphill while managing stamina and load. Progress depends on tradeoffs between speed, control, and recovery under dynamic weather and terrain pressure. Built with a spline-based path system and event-driven triggers.



Rhythm
of
Life
Rhythm of Life is a rhythm-based AED training serious game.

Players keep CPR on-beat while choosing correct actions under pressure. They place AED pads correctly and deliver shocks in the right sequence. Built with guided prompts and rule-based assessment.